Hey Everyone, I have some cool new ground textures to share with you. They're 100% free to use with attribution, just like my thousands of other textures, music tracks and sounds. You'll find them on my TXR - GROUND - Seamless page. https://soundimage.org/txr-ground-seamless/ Happy September Everyone, I've created some…
Hey guys! I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV. The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every…
It can mean a wide range of duties so finding general tutorials is going to be hard. - FX artist can mean doing cinematic work. Sculpting high poly meshes using Zbrush or Mudbox then rigging complex characters while working with advanced material types along with cloth, hair & fur. - Or it could mean you heavily use a…
I was hoping that you guys might be able to offer some advice and ideas to me with my situation Basically, Im about to enter my Junior year of college in my schools animation program, and since Im a bit of an overachiever, and like getting an early start on my work, I was planning to start on my senior thesis and at the…
If you're interested in learning UDK and all it can offer you should join our: GOOGLE PLUS HANGOUT or OUR SKYPE GROUP ADD ME ON SKYPE TO GET SITUATED WITH THE REST OF THE GROUP.....chaserm2 EDIT: Here's a list of videos I've gathered to explain each topic covered on the syllabus. PM me for the syllabus or I can send you…
This is entirely a personal passion project. I am a hobbyist with years of experience, but in the name of pragmatism, I know I'll need to outsource aspects I don’t have the time or ability to oversee and complete personally. In this case, I'm adept at hard-surface modeling and character animation, but not terribly good at…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
Hello! I have started a new environment again! This will be one of my final projects for the university, so I hope to learn a lot from it. I'm using Maya and UDK, and I'm currently learning Mudbox and Worldmachine. Here are three quick concepts I made to illustrate what I'm planning on doing. I'm hoping to create a sad…
You know, I just typed out this huge arguement but I will end with this. You never really read through my first or second posting because I never changed my view on your texture map. I just explained what you missunderstood from the first one. Second of all, from your posting now it is clear that you never took into…
That's good that you pointed it out. Some of these images are pretty tough to decipher because of the quality and all the graphics that are overlaid. I think the thing that bothers me in particular is the all or nothing type of shadowing you get quite often in their normal maps. You can get pitch black crevasses and…