Hi everyone, This is a WIP prototype level that our team of 7 has been working on with the mentoring of members from SOE. The premise was to create a level that would fit within the Free Realms style, with a sci-fi twist added to it. Long background story short, a group of exiles crash land on a desolate planet, and in the…
Hello everyone. I've been modelling my very first gun and I'm trying to make only quads. I'm finding it very hard, though. One example is here: http://i.imgur.com/M1qrngy.png?1?8559 I chamfered the aiming thing to make it round, but now I got a 10-gon or something. So I used the cut tool to try making them into quads:…
JustinPunio: Thanks! All of my texture sheets equal three 2048 maps: 1 2048 diffuse 1 2048 Normal 1 1024 Specular 1 1024 Spec Power 1 1024 Transmission (Faked SS in UDK) 1 1024 Opacity Mask I textured my model in Zbrush with the Spotlight program. I basically mixed and matched a bunch of textures from CGtextures. Also, the…
of course, I basically borrowed the code from some of the other hats and filled in a few blanks. I can't remember which one this is from - but I've tried a few different ones with the same result. "VertexlitGeneric"{ "$baseTexture" "models\player\items\engineer/kepi" "$bumpmap" "models\effects\flat_normal" "$detail"…
You need to know when to saturate (clamp to 0-1) and when to use max() to ensure only positive numbers without limiting yourself to the 0-1 range. If something makes sense as 0-1 values (like the return on a dot(N,L) ) you can saturate it but when you start adding up multiple lights you will get values greater than 1 and…
If you know nothing about building your own comp is this an alright deal? Or should I not go to Costco.com? lol :) $599.99 Is everything just to crappy? I'm being cheap. :\…
I just finished my 3D Art final project - you can view the video here! Grading for the project that applies to the final clip: - Animation is created at 30 frames per second and is at least 15 seconds (450 frames) long. Outstanding 9-10 points, Very Good 8 points, Acceptable 7.5 points, Poor 1-7 points - Used at least two…
Probably you should consider each channel independently and not as a merged integer value. The normal maps are not really a "color" map, so you neither can apply a eye-luminance sensibility weighting. The human eye is more sensible to the green channel as you can see in this image: If I remember well the 3dfx Voodoo used…
Hi, I've been trying to copy the alpha value of a selected vert in 3dsmax (via a tool UI) and I'm almost there but something isn't working how I expected. It seems that I need to get the index of that vert in its array and not its ID# ? Here is the code that I have so far for the "Copy Alpha" button; the variable "sV" is…