Latest stuff: Here's our other game items/sets that we worked on together (along with jcool on the Polycount stuff) which are all in-game :) The International 2 Chest of Champions items: Other stuff:
*UPDATE 4:* Got some time to buckle down and UV map the bastard. Just need to finish off the frame, then I'll generate some... Heightmaps... Some Ref: Ref 1 Ref 2 Ref 3 Old WIP 1 Old WIP 2
Well it's a single texture for the entire game. I do have to use material instances for anything that wants something unique beyond the texture. Like for example, I have an EnemiesCommon material instance, and a lot of enemies can just use that, but if I want to tweak the tint or add an overlay or whatever on some enemy,…
This may not have anything to do with your video card, but rather CPU/RAM issues. 2 million is pretty vague. 2 million raw from zbrush/mud? 2 million with a sub-d modifier? 2 million total or in one object? Generally speaking, if you can split up your mesh into a bunch of small chunks, so you only see what you're working…
Currently working on a weapon for Dota 2 and I would like to see what it looks like in game. However, I'm having a terrible time finding a guide on correctly exporting my model from 3ds Max to Dota 2, or Source in general. I currently have Wall Worm installed, but I'm not sure how to go about setting up my paths correctly…
Hey everyone! This is an item I submitted to the Steam Community Workshop for use in the game Dota 2. It is the Belt of Dumb Luck, meant for a hero that has many spells based off chance to multicast. I hope everyone enjoys the belt, it is basically a shield in the shape of a 4 leaf clover, adorned with 2 rabbits feet,…