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3ds Max 2013 to Dota 2?

Currently working on a weapon for Dota 2 and I would like to see what it looks like in game. However, I'm having a terrible time finding a guide on correctly exporting my model from 3ds Max to Dota 2, or Source in general.

I currently have Wall Worm installed, but I'm not sure how to go about setting up my paths correctly and what not.

Can anyone give me a clear answer on how to set this all up?

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