I have played a few MMO's (currently playing aion) and while I love the "old school' aspect of the MMO my favourite system by far would be the Monster Hunter system. They also have a Monster hunter MMO (japan only). Some of the things I like about the monster hunter system: - No levels. Noobs with leet gear can get pwnt by…
A "flow map" like you guys are calling it, needs 2 channels, no more no less. (It can have an empty blue channel of course). I don't think you guys fully understand how a "flow map" works. These are the unaltered texture coordinates of a TextureSample: If you were to "shift" the pixels in this picture in any way, it would…
Once you enjoy doing something, it becomes a physical part of you. I love modeling. I want to create as much detail possible. Even 18 hours a day still feels extremely short to me, because when you stop, you feel like you were only 2/3rd's of the way to finishing something. And when you start the next day, you lose the…
Hey there , You have pretty good stuff out there , you shouldn't be without a job for long , probably they didn't look for concept artist at this moment I have 2 general and 2 specific suggestions : General : You have good enough stuff to not say to everyone that you just graduated ,if they ask you its ok but don't start…
i realise that this can be largely dependant on the engine you're using, and how it handles alpha channels and the like. so here's the question: how do you handle hair? how would you go about recreating FFXIII style hair? are you satisfied with the current "limitations" when making it? what do you think could be done…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
We are looking for you! But who exactly is 'we'? We are GTDesigned, a small group from all over the world. We all have one thing in common; one project, one goal and we have a strong belief that it is gonna happen. We are a group of 11 enthusiasts with a connection to the Gran Turismo series. This game has something, a…
i saw a thread similr in cgtalk , about people who dont have a clue what cg is still want to imply that pressing buttons does everything , share your stories, etc , we might have a laugh or two blabla... mine : Random person : So they told me you work with computers ? me : yeah , Cg design ( if i said videogame artist or…
Mainly, just curious about what people's goals are for their position in the industry. I mean, do you want to be an art director? Or just a simple character artist so you don't have to deal with all the management and politics? What about a producer, using game art as your way into the industry? What types of games do you…
There is a guy named Michael Pavlovich who puts out good tutorials on youtube. I'm sure there are other artist like him, he's just the one I know. But this dude is fast. Like he's on speed or something. Very smart dude -- ton's of energy. Watched one of his GDC talks and he just gets going faster and faster. Haha. Anyway,…