So as the title indicates I am having a texture rendering problem. I am working on a scene and I wanted to use a default material, so I applied all the textures I had created to a default material and then applied them to my models. When I did so they appeared extremely white washed and thought that was strange because…
Problem solved, please delete this thread or whatever is the custom, thank you. The solution? I had messed around with the color map of the diffuse map... disabling it made everything work again. Hello, I made a bright plank material, and put it on the model just to see what the colour would look like and so on. I tried…
Hey guys, I'm trying to render out a multipass EXR. When I include the Velocity pass it crashes. I'm using Toolbox 2 and I'm not too sure but I think it might have something to do with the particle skinner (As I said before I'm not a Max person, but by hell I'm leaning at the deep end, so I'll try and explain this to the…
Hi guys, I'm an urban planning student. Most of my visuals are of exterior parts of the city (public squares, parks, streets etc) My goal is to make them as photo-realistic as possible. Would you mind to take a look at this latest render and suggest how I can improve on the realism Software: Sketchup Render engine: Vray…
I couldn't help but notice this thread as I was looking into transparency with cards. Like ceebee I am in a similar pickle. Lately Ive been having trouble with two projects dealing with Human hair and grass planes. Now Firebert your advice on turning shadow attenuation to 0 helped me a little, but Ive yet to accomplish…
Hi, guys i have an unussual problem. Project that im currently working on requires me to create textures for models using only base color which is really hard considering amount of detail that mesh maps can offer. That means end product from substance can only be one texture .png that will do all the work. Is there any way…
Alphavader> I'm not used to working with render layers, but that might be it. I'm fairly certain this should work though. Another thing worth mentioning is that if you do use this technique and your using premulitplied alpha (this is default) it might be worth setting your render background color to a color close to what…
Okay so here's the issue. I'm trying to render my scene using lightmaps created on a 2nd uv channel. I'm wanting that lightmap targa to multiply through the diffuse. I know for game engines its as easy as plugging in that lightmap targe in a multiply area for the 2nd uv in the shader. But I've never done it in max. Does…
You just need to render out the diffuse map of the lowpoly object while the highpoly has the textures assigned :) . But, if you want to render textures from one uv layer to another you need to define a second one and choose another target layer in die render to texture settings. Edidiot: ahh you already solved it.
Hi guys Blender Asset Manager is rendering thumbnails without Materials, does anyone have any ideas how to solve this? The asset is from a kit from Kitbash3D and I am trying to make a folder for all the files from the kit. I had to find lost materials just to get the materials to show up in the renderer as they were not…