This is an old map I'm bringing back to see if i can't fix it up nice. I'm a Level Designer for the most part but that doesn't the levels can look bad. Most of the models are made by other people that worked with me on this level i was just hoping to get some feedback on the look of the terrain and the overall feel of the…
The overall structure is better, but keep paying attention to the shapes within the larger shapes. For example the paintover that codyaq2 made is still relevant. See what he mentioned and try to compare it to what you have now/bring out the shapes better. This is tricky, but will all get easier. Just keep going, analyse…
Hi, we're looking for a 3D environment artist(modeling; texturing has to be done SubstancePainter) for our animated short/TV-special 'Blood&Clay'. Our 'core' assets are scanned miniatures and we use real-life scans for background assets as well. Look and feel of your work has to blend in. https://bloodandclay.com/bnc.php…
BOSS the new maya ocean tool does create EXR files during caching... http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-92200CA4-FE0C-4052-8F7A-861EAC46D2C7 if you feed the ocean plane with particle system (rain) it will output a ripple texture... https://vimeo.com/184988248
Hmm...next time perhaps when their church catches on fire...they can pray to God for rain and we will use the fire service we pay taxes for. Not saying that all believers deserve that...just those who work backwards from it. Talk about hate.
One of the key lights in my scene is motivated by a light source outside of the scene - in this case, an underwater light effect shining through portholes in a corridor. I was thinking about using a dominant directional light to simulate the sun's rays casting through the water and into the scene from outside the vessel,…
Luke - I assumed you meant the armour bits in your image. It's been redone now, but thanks for feedback anyway Rai - Thanks for the reference, it helped greatly and after reworking the legs one more time, I think they are where they need to be, albeit some tweaking, assuming I want to actually finish this guy... I would…
nomad soul rocked, by I got stuck and never beat it... I got too attached to certain bodies and never wanted to switch. Back on the subject of Heavy Rain, is there anywhere that actually explains any info about this game?
I don't even think it matters if it's a "clone" or not I don't like these debates on "That game is a rip off of COD" or "That game is a rip off of World of Warcraft" If the game looks good, and its executed well i'll buy it, if not I won't . The Rip offs arguments are so pointless. Unless DayZ trademarked the whole Zombie…
You should avoid white for highlights. It just looks bad. Generally you want to use a very light hue of some color for your highlights so they look shiny or lit but not blown out, which using pure white will cause. Also, that Torchlight reference shot you are showing doesn't use gray for those textures. Those textures use…