I have a rather prolific history posting my n-gons on Twitter, to the point of being labeled the "Internet N-Gon Guy". Or maybe just one of the most outspoken ones B) For posterity, I figured I'd post my favorite n-gons here that I've made over the years. There are too many to post all of them, but some deserve to be seen…
I wanted to ask if u have two color correction nodes in the material editor in 3dsmax and u wanted to create a connection where u can set up a certain brightness value of Color correction node (CC)A, to correspond with the brightness of (CC)B at a particular value, then set another value of (CC)A to correspond with (CC)B…
i am not quite sure what you are struggling with. if i remember the feature correctly. it only works with quad shapes, the opposing sides have to have the same amount of verts. if you go around you quad clockwise with sides A,B,C,D you need to do something like this A: 5 verts B: 3 verts C: 5 verts D: 3 verts then it can…
MANTICORE C.U.S.T.O.M. XG High-Frequency Blade - Chimera Custom XG Edit: While stylized stuff may not necessarily be my cup of tea per se but anyway all the same, liked how the artist finished it off B)
Hi to all, i m new to d community, n m really v much inspired by d artists out here.. i wanna b a character artist, n m already into sculpting but wat i want to know z , wats d most effective approach to create a character for game. i mean wat should b the approach, wat if i want to start it from sculpting and then do…
Ravenslayer and gsokol: Thanks you guys, that should be useful. The reason I was asking compared to the video, is because the guy essentially overlays the RG channels (kills the blue) and creates another copy of the normal map, but this time, kill the RG and mutiplies the blue. So this the basic idea: [RG(Overlay)-B] +…
You can't exactly add materials by pointing and clicking, but you can add materials in a few ways without color IDs: A] 3D paint with DynaMask to apply materials to specific areas. B] Create a face selection, convert that to a solid white UV overlay, export to Photoshop, copy it, paste it into DynaMask's Paint Mask in…
o right, sorry.. RCoRR (Radio Controlled Off-Road Racing) is a racing game based on the sport of racing Radio Controlled Vehicles. Featuring realistic driving physics, damage physics and real cars, trucks and boats* (i forgot to include buggies but they would b classed as cars no?) Whilst progressing through career mode…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
there is 2 kinds of "blending". - frame buffer blending: which is typically done for decals (if they are separate polys) any blended surfaces such as transparent, or additive particles... they all use the same formula: out = newcolor * a + oldcolor * b. a and b can be changed like "newcolor.alpha" or "newcolor.invalpha",…