Hi everyone, I'm creating my first more complicated model to use in Unreal Engine 4. Before that I've created only simple buildings, walls, etc. I have read that the best way to make High Poly version of a model is to add Quad Chamfer and Turbosmooth to a Low Poly. I done that, but I got a lot of artifacts because of this.…
Hi! My main critique with the mesh is that some curved elements are low resolution (main tank, wheels) compared to others (chimney, pistons), resulting in a visibly facetted silhouette. I think the overall shading looks a tad too soft in places and shows some gradients. If you plan to rely on mesh-shading opposed to a…
Crystal Core is a UK based game studio, our small team of talented individuals work collectively to build videogames for the masses. Being an independent studio allows us to create anything that we feel gamers of today will enjoy. We provide many features to any who play our games, such as title specific communities, extra…
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design. About Dark Storm Ascension Dark Storm: Ascension…
Okay a few things worth noting. got most of the teaser trailer characters rigged and made just enough stepped animations to confirm the timing for the entire trailer. I won't share the actual trailer until after I've premiered it publicly. I'll show a few screenshots though. Keep in mind the environments are very…
Hello we are currently in the process of finding a new modeler for a Steam Punk Tower Defense game looking to be released for the Computer,Android,and IOS devices. We have an established Modeler on the team but need another as to speed up the modeling aspect. The theme of the game is Steampunk and will be released for the…
Hey guys! I'm new here, even though I made this account back during the first dota 2 polycount contest (that didn't go well for me ahh). But I'm here to try this cosmetics thing again! Vestments of the Demon Rose Here is a rough, rouggghhhh concept of a Mirana set I'm thinking of - still need to do the bow + quiver +…
Hey all. Been a long time since I posted here but finally due to downtime at work I can build the 3d scanning light sphere (among other things) that I have been planning for quite some time! I work full time as an environments artist in film, And photogrammetery is a massive part of it, I mainly use Reality Capture for my…
Hey everyone ! We first would like to thank everyone for being there with us during our streams, for supporting us and of course for your donations for Child's Play. This was an incredible experience for all of us as we've never done any event like this and a lot of us never streamed, but definitely like it a lot ! In…
some of these look like your mesh geometry is not really great. i think i see overly long thin triangles, or maybe even ngons with different triangualtion between your baker and your renderer. As Rollin suggested, please show the wireframe and UVs, maybe also normalmaps. that said, some of those are due to banding and a…