Hey all! First time posting here, I recently finished a stylized environment. Even though its finished I would still be happy to hear some criticism to improve for next time. I was in the mood for a medieval piece because I hadn't worked on one in a bit. For my next stuff I really want to start pushing towards…
Im completely stuck. I am not able to use zbrush currently. It was working fine and now it just started doing this. I am able to open zbrush and I can load something from the lightbox menu and everything is fine. All buttons are white and active. The SECOND I pan the camera or try to load a subtool or do anything, all of…
i recently switched to 3ds max 2016 (sp2) and now I can't rotate using alt-mmb. The viewport freezes after a second or two and stays like that until I release the mouse button. I've searched here and on google and all the answers (going back to max 2012) are basically "happens sometimes, you're screwed". I've tried…
We here at Polycount are pleased to announce our first ever year end community awards: The Greentooth Awards After a brief 19 years of being a community, we've decided that we're finally ready to have a set of yearly awards. We want to take a moment and celebrate the people, studios, games and tools that we all love as a…
My partner wanted to learn blender, so I've been helping them learn the basics. Haven't had much time for personal projects lately but helping them inspired me to throw some renders together. This is my first time really using assets provided by others (other than textures). I normally prefer to model everything myself,…
Its not necessary, but does let you scale your meshes for extra variation. By all means try out what you're thinking - the best result for your purposes might be a combination of approaches. In my experience, kitbashing rocks together into larger formations tend to look like rubble or manmade rock walls, but maybe that's…
IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
Normally, I would be all over the idea of using the gameplay in order to enhance the storytelling. ICO has proven that gameplay mechanics can, not only reinforce, but actually create the storyline. However, when I hear about this idea being implemented in such mainstream title as COD, I can't help but think "meh". For a…
The official "Making Of" video for the Bernese Alps has been released, so I can finally post this up here... I mostly did art optimization and PVS editing on this track, although I did some terrain, vegetation and signage work as well. This track was mainly Andrew Frink and Matthew Turner's baby under the distant watchful…
I've had this worked on prior, but the results didn't turn out as well as I'd hoped, not an insult to the man who did work on it (his other work for me has been exquisite), but I would like a more experienced hand on this. I require this model for my drawing work. The work I need done is as follows:* The body needs to be…