Thanks a ton for the feedback, both of you - I really
appreciate you taking the time. I will respond to each of your points
separately below: Really appreciate the thoughtful sculpting advice! You’re absolutely right
about pushing the secondary forms. After reading your feedback, I went back and
deepened the wrinkles,…
So I'm working on a MOBA game. We're going for the classic hand-painted art style, which means little to no tiling textures. I've been working on the ground texture on and off for the past few weeks but it is an incredibly daunting task, I've never seen any tutorials about how to do something like this and it's hard to…
Hey all, So, I'm currently sort of in the middle of the learning process of being able to create landscapes, and at this point I just really need to be able to talk directly to someone who does this for a living on how to integrate World Machine into my workflow, and what sort of maps a texture artist will be needing from…
Portfoliohttps://www.renhuiyang.com/ Services Hi there, I'm a 3D Environment Artist available for contractor/freelance work. If you're looking for a generalist with additional areas of expertise; you can also find pages related to Technical Art & 2D Art. Highly experienced in modeling, (PBR) texturing, rendering,…
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
what's wrong with it exactly? there's always a few people on the boards who go off about "what ever gets the job done is fine" but i still see a whole bunch of artists never trying to use any photos, ever, and i just don't get it. i do see it as somewhat honorable that someone might want to hand paint everything, but…
Hi there, I've taken an interest in 3D modeling and particular creating 3D objects for games. I've gone through a few tutorials that have helped me learn about concepts such as low poly modeling, modularity for buildings, and general Maya tips/tricks to make things go smoother. While those have been very helpful, I'm…
Ray marching has become a very popular technique these days among real time artists and developers, due to the crazily increasing hardware speed. It was widely used in the past too, but mostly in offline applications because of its computation requirements. But luckily now we can have a glimple in our real time renderers…
Hey guys/gals/zed, I'm Dylan, and I'm looking together what may become a DLC sized mod for Fallout 4. I've got the vision(I'll also be doing all the animation and rigging on the character models), and a good percentage of the script, as well as a team for a lot of the voice work. What I still need is a whole mess of new…
Hi everyone 👋 I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community. 🔗 ArtStation Link: https://www.artstation.com/artwork/98dZER 🎨 About the Piece This is a stylized coastal outpost environment created for real-time in Unity. The goal was to capture a…