My name is Thomas "Rolke" McQuary, I work as the temporary lead artist on the Mechwarrior Living Legends mod team. Our mod is based in the battletech/mecwarrior universe and is a combined arms type of game. With mechs, battlearmor, land, and air units all playable there is plenty of work that needs to be done. With our…
The mad texture-maker is at it again! Brand new seamless textures are ready for your projects...you'll find them here: https://soundimage.org/txr-brick-seamless/ Thousands more await you on my website...all free to use in your projects with attribution, just like my music. https://soundimage.org/images-home-page/ Enjoy,…
Small Update Here I have modeled 7 proxies. A 50 Gallon Barrel (gotta have a barrel) 3 Different Sized Crates, and 3 rectangular crates of similar size (they are basically stretched, but in max via verts, not in udk (cause doing that is bad.) These will all have 1 texture sheet each to start, eventually 2 diffuse variants.…
It's been awhile since my last post, I've started a lot, and haven't finished anything! My most recent, and most likely to be completed projects are modeling for a game, and creating another music video. The game mod is mainly to create/texture/animate low-poly characters. So far, I've got 3 (mostly) completed: This…
We are looking for freelance artists / CG architects to
create low/mid poly meshes of architectural interiors. Models will be used in
Unity, so we expect meshes to be optimized for gaming (not high poly archviz). We would provide Autocad plans for reference. In this post
we are only interested in walls, windows, structure,…
I think you could get fairly close with niagara - getting the flow vector out of the water might be tricky/impossible but if you can it should be relatively simple. I'm pretty certain the developers made engine mods to achieve this effect though
Hello Polycounters! Recently the City 17: Episode 1 team has been in search of an animator for our mod. City 17: Episode 1 has now been in development for nearly 2 years and is reaching its release. As the mod has developed over the years, we've found ourselves needing more custom character and weapon animations to replace…
Hey guys, see the blurb below and let me know if any of you can help! It's a good challenge that would fit in well into a portfolio. We are able to pay 200GBP/250EURO/310USD. We are currently in the process of developing beta 2 of International Online Soccer: Source, a mod for the Source engine (iosoccer.com). In terms of…
guys thanks for the replies Break down of one texture. Break down of of first rock sculpt. -First did a flat concept of this to know it would tile in photoshop -did some basic height map treatment in photoshop of what I wanted and put through crazybump did a horrible looking crazybump displacement and sent into zbrush.…
God i sound like a broken record, but guys, plan a friggin' mod. You've got 2 months till the release of possibly the most casual friendly/ powerful (relatively speaking for us non programmer guys) mod engine comes out (starcraft II's galaxy engine), so no programmer required, just someone with a decent gaming foundation…