My ultimate goal is to showcase a few maps from different engines. As it stands now, I'm working on one in Unity, and in the initial stages of planning one out for CryEngine. Is it a good idea to showcase work from different engines? That seems like the best bet to me. Or should I keep it consistent with UDK?
I just can't get a point, why is it happening? For comparison same texture in Substance Designer Also note - there is correct specular in substance designer, unity seems to ignore metallness and roughness.
So Ive bee working on some stuff and have run into some issues. The biggest being that the export doesnt seem to work right. When Im in 3do and finally have what I like, I hit the export button in the top left corner (is there a different to export that Im not seeing?) and get an export dialogue. When I enter in what I…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hi all, What are the correct settings for getting normal maps from ZBrush to Unity3D? I tried to go with just green channel flipped, but my test object just doesn't look right in Unity. Is there something else that needs to be changed before creating the map? here's a screenshot:
Some of the artists from ubisoft have started an art dump for Assassin's Creed Unity Vincent Derozier vincent-derozier.com Florian Desaunay floriandesaunay.com Pierre Fleau artstation.com/artist/pfleau David Alvarez davidalvarez.fr mall_one Mathieu Goulet artstation.com/artist/MathieuGoulet More can be found HERE
Hello! Just finished my Unity environment in a kind of stylized-realism style. At first, almost two years ago this environment used to be a part of my university application task but then I decided to polish it a bit and publish it since I thought it was looking good enough and since I currently need as many works in my…
Need someone to build me a basic bipedal character rig in Maya with a control rig for animation, with a skeleton that works in Unity. Let me know how long this will take and your rate. Email me at Endgamemobile@gmail.com