Your 'Npole' (a vertex where 5 edges converge) in question is located on the transition boundary which will certainly throw shading artifacts once subd is applied so I would suggest a re-routing solution: For example: Hence your 5 vertex polygon is converted to a 4 vertices face that will enable smooth shading and…
Hi guys! I've been working on this terminal a little longer than I planned. But I have been getting to grips with a workflow that suits me using Blender and Hardsurfacing (both of which I'm not used too). So I've created my HP, retopo'd it and baked it all in painter. I want to show the age of through both the typical…
Hi gnoop ! I've not used path tracing for rendering in unreal, but I've already used unreal as a movie renderer : https://youtu.be/0aSmQ8YHfxs https://youtu.be/QYRHkbMyfM4?t=101 (I used unreal 4 by the way, so I can imagine unreal 5 or next will do an even better job) You can output render passes, choose solutions for…
Hello all. Been a lurker around these parts, giving input and what now. Now its my turn to pimp and promote of some my new work. Currently i'm working on a small little project to contribute to my portfolio. I've been a huge fan of the Journeyman Project series since I was six, and before then been a personal modder since…
It took me some spare time to learn how a sound visualizer works, and implement a custom beat detector in c++. The beat detector part is fairly technical, so i'll skip (the core idea is to detect the onset signals). The rest parts are generated in realtime with Niagara. Im using UE4.25, the new Audio Spectrum and…
That name is definitely WIP as well. Hey again everyone, it's time for my first project that I'll be posting on here for feedback. Show no mercy as usual, I want to learn a lot from this one. :) Almost 100% of my level design experience so far has been with RTS games, and although that's what I would like to end up working…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
Hi! I've been busy throwing together my dream castle. Its a blend between high fantasy and architectural realism. So far, I'm in the blockout stage and have plans for flourishing a beautiful castle in unreal engine and maybe port it to rift. I'm also streaming everything; my accomplishments, my warts, my discouragement,…
I understand what I do is pretty niche, not in the highest demand likely. So if you want to help me out by commissioning something fun for yourself, it would be greatly appreciated! 1. Zalman T6 ATX Mid Tower PC Case - $50 2. ASROCK Intel Arc A580 GPU - $200 3. MSI MAG A550BN Power Supply - $60 4. ASUS Prime B550M-A…
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…