My thought on the barrel was that there's too much relative texture-space applied to the fittings at the top, so the details look too sharp. My assumption based on the screenshot is that they're quite a bit larger on the texture than the barrel, at least compared to the actual sizes. You could try dialing back the details…
seems like theres no help about that. so i'll just post the next update here till i figure out how to edit that post [is it like, too old to edit or something?]UPDATE {10/05/07} pencil sketch of the guy on plain A4 paper. I'll be honest and say i did use the eraser a few times... but i kept it as minimal as i could! Let's…
Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about... "Fakes & Tricks of games which impressed me" It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my…
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…
Hi guys, this is my first thread here in polycount. So don't be too mean to me. :poly124: I have in plan in the next 80-100 days to model 120 realistic high poly weapons, I reckon each weapon can be model withing 3-4 hours depending on how much detail it has. I have some skill, I'm not the best modeler but I think I can…
Its time to start a blogging/spamming my updates of a Fallout scene I'm working on. Looking for much needed feedback and to track my progress. CREDITS Based on concept material produced for Fallout 3 and New Vegas, mostly based on drawings by Adam Adamowicz for Fallout 3 with lighting references from Craig Mullins early…
Add to this a way to retrieve windows from off screen. If you've ever put a window on your second monitor then gone to work on the file on a system that doesn't have a second monitor you know how frustrating this is. Then you have to delete the 3dsmax.ini file to reset max to defaults and go through the hassle of setting…
@BagelHero First of all, thank you so much for taking so much time and giving me such an extensive feedback! - I'll try to see what I can do regarding how friendly the website is to phones. - Regarding my Blog, I really have so much stuff to do at the moment, there is no change I will spend time updating my Blog. However,…
My name is Joseph Taskis and I am studying BA honours: Games Art at the University of Hertfordshire. I have been tasked with finding a team and make a games trailer. The important parts of the brief are below: [FONT="]Brief:[/FONT][FONT="] Production of a 1.10-3min Short Real Time Game Trailer, Cinematic or Fly…
============================== EDIT 2022-11-09 ============================== I'm cleaning up and consolidating a bunch of accounts, so the GitHub links in this thread will soon stop working. I have included my commits as patches attached to this post, so anyone still interested in this can take them and try to integrate…