Hi everyone :) I am a french student in a video game school and for this summer I decided to do a project ! I'd love to redo Tibbers (like in Riot's cinematic) but in very high poly. I wanted to do fur/hair on it but I have never learn it in my school. Some people told me to use pluggin but I wanted to use Zbrush or Maya…
Digital Dimension is currently looking for a technical artist to join its Unreal Engine integration team. Responsibilities : * Integration, validation and optimization of the assets in the engine; * Shader, texturing and lighting creation; * Support the Art Director and the Technology Group when it comes to develop new…
Hi people, We are a small team actually of 3 programmers, one game designer and one sound composer who work on a open world RPG game. Looking for (two or more) 3D artist (for the model and maybe the texture), one or more level designer, and one (or more) texture artist (who work for exemple with substance painter), to join…
Thats the name of it IRRITATING GAME! It's like pong but insults you if you suck at it. If it comes up in French and you would like English click the little English flag at the bottom left. http://www.zanorg.com/prodperso/jeuxchiants/doublejeu.swf The only problem I run into and I think its a firefox thing is if my mouse…
just wanted to know what others who make game art think of games being fine art... i know its an old debate, but there has been some more news recently that i think adds some food for thought.. one is that the French government has declared games art and are offering the same tax break to game companies as other culturally…
Hey, So I've posted quite a bit on here and ended up taking a break and I got asked to post some stuff i make for critique to improve I did this spanner/wrench depending where you are from and would like to hear your thoughts. I will admit I did get stuck on the clean up of topology and I think i need to improve in that…
Honestly, the best thing you can do is find a couple Photography books, in particular Landscape photography books, and study those. Start researching landscape painters and study their paintings asking yourself what mood they're portraying and more importantly, how they are doing it. I know it feels like I'm suggesting…
There is a new tutorial video for Maya on the new Bonus Tools; Extrude and Preserve UVs. The video is one in a set of films on the Bonus Tools for Maya by Steven Roselle. He is one of the on-staff artists at Autodesk who specializes in Maya and games. He's often the one that Autodesk sends out to directly talk to the…
Realistic Moderate complexity WW2 era No customization No internals Nothing particular about UVs No second UV No separate first and third person models Our M1 Trench Gun is 7200 tris - Generally around there Almost no time spent on ensuring it looks good in first person Rigging and animation is handled by an animator…
Basket hilts weren't in fashion at the time either, the guards were more thin http://www.hartleysauctions.co.uk/AuctionImages/299DEC06.JPG also, i'm very surprised you havent exploited the coolest ww1 uniform cliche to instantly place him in his period: http://onlinemilitaria.com/images/EM_breeches.jpg Puttees or leather…