I was watching Racer's AK tutorial and i noticed he had like a favorite modifier list above the modifier box. So he could quickly use the push modifier, unwrap etc etc. Could anyone tell me how to do that?
( $.modifiers[#Edit_Poly].ButtonOp #ConnectEdges if ($.modifiers[#Edit_Poly].bridgeselected != undefined) do ( res = $.modifiers[#Edit_Poly].ButtonOp #BridgeEdge ))
Two alternative ways to what Pior shared: The Skin modifier. This has the advantage of forking Curves with a 'SphereCapCurve' modifier (can be found online, but I can send it if you DM me)
@poopipe How do you use the material modifier per face? Make a subobject selection with Poly Select modifier? So modifier stack: 2) Material ID Modifier 2) Poly Select 1) Material ID Modifier 1) Poly Select
It's also possible to offset the UVs by one unit in the UVs setting of the Array modifier: Same applies when using the mirror modifier. For instances/duplicates, UVWarp modifier can be used to offset UVs.
I got a problem with a modifier I'm trying to make in maxscript. The idea is to have an array as modifier on a object, so you can quickly and dynamically change properties on the clones. It works okay at first, but my problem is that the modifier doesn't know/remember its parent. If you add the modifier on a box, you get a…