Guys i've been trying to learn how to make an environment and stuck on "Why does my assets details look off" when i put it in UE4. it look good when i have it in substance and Marmoset. in UE4 i the same HDRI cubemap that i use in Marmoset, at first i thought maybe because the eye adaptation but after i turn it off, it…
Hi, I want a script that align selected objects over a spline. let’s say I have 40 cards and Iwant to align on a circular path. there is in 3ds Max such a tool? thanks
Greetings! I've wanted to test out Live Link between Maya and Unreal Engine for a long time now, but my project has been running UE5.2. Live Link has finally been released for that version of the engine (it was in October last year... I've had other projects), so I gave it a go. Maya Live Link is not appearing in the Live…
============================ Most recent update: ============================ Hey all, I posted this a little while back in WAYWO, but I figured id make a new thread for it. So, like the title suggests, I'm making a Jet Bike of sorts. Here is the initial sketch I made for it: Progress on the engine so far: High: Low after…
Hello, I'd like to know a way of doing a similar making-of video to this using 3ds Max. [ame=" http://www.youtube.com/watch?v=ac4qV2uIF3Q&feature=c4-overview-vl&list=PL29DB13C7061C693E"]Human Head Modeling [HD] : ???? - YouTube[/ame] I don't mean the modelling itself but the presentation with the rotating camera and the…
Now that there is a boolean modifier in 3dsmax, this seems like a logical next step. Please vote for this feature request on the 3dsmax forum: https://forums.autodesk.com/t5/3ds-max-ideas/boolean-mod-smooth-transition-fillets-with-variable-width-like/idi-p/12404457 From that post: "Fillets with variable width between…
Hellows! I just played Antichamber for the first time (you really should all play it, it's ... interesting! xP) and I came upon this Art Gallery-like chamber that did a technical thing in UDK that I didn't know could be done. So now I want to know how it's done! xD I made a screen capture off it to show what I mean here…
Hello, I'm an aspiring 3D modeler, specifically an aspiring prop/weapons modeler, and I would like some feedback on how I'm presenting my models on my portfolio if that's ok. Rendering the models and presenting them has always been a bit of a challenge for me. I'm not sure exactly what information I should include in my…