Hello, I am having trouble to find out how to use my object's second UV-channel with the 3point Shader Lite material. Is there a way to do this, or does 3point shader Lite not support it? (Refering to 3ds max) Hope someone can help me out. Thanks, Andr
Does anyone know what I am doing wrong? I think it may be the UV's that are causing the black lines to appear, im not sure :( When making this I created half then flipped the UV's to the other side, which is probably why it has lines going right through the center thanks
Does anyone knows a simple way of doing repating chains of nodes with a parameter how many times I want to repeat. I am trying to do a slope blur with more than 32 shifting and each shift takiing each own vector/direction and it's a hell of a tedious job. In "Filter forge" for example there is a "loop" node you can connect…
There is a few things Maya has which I wish 3ds have and vice versa. Does anyone know if I can have gizmo scaling or other way to increase manipulation precision in 3ds max? For those who are not familiar with autodesk Maya, by +/- keys, you can scale up and down manipulator and therefore precision.
I'm currently working on a project for my uni course and have been trying to get trees and bushes with a certain effect. It's pretty much the same as can be seen in this game: https://www.insidedecay.com/maquette I am familiar with softening normals, or transferring them from a sphere on to a tree, but it doesn't quite get…
Hi guys, Working on a game, want my scenes to construct themselves similar to Game of Thrones intro on HBO. Feel free to contact me if you're interested in the gig.