There is a few things Maya has which I wish 3ds have and vice versa.
Does anyone know if I can have gizmo scaling or other way to increase manipulation precision in 3ds max?
For those who are not familiar with autodesk Maya, by +/- keys, you can scale up and down manipulator and therefore precision.
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But in max pretty sure -/= just makes the gizmo a different size and doesn't affect precision of the numbers at all. I do know that from the spinners you can change the precision in max though, is holding alt and messing with the spinner drops the level of increment a decimal place. CTRL iirc boosts it up. Which is cool but isn't all that helpful, I feel I might as well be hammering in exact numbers if I have to move m,y mouse all the way down to the bottom of the workspace. For me ideally it would be cool if you could hit R start scaling on the gizmo, then hold alt or ctrl to affect the precision when needed.