Hey there! I would like to achieve the same nicely rounded edges if i'm baking with Marmoset Toolbag (4) If i bake it with SP it looks good, but yeah i can't skew the normals in SP, so i need a MT solution please. Both shots are from UE. Thank You for the answers in advance!
Hello everyone! Im working on this beautiful concept by Pat Masiarczyk. This is the blockout. I would like to have some feedback on the proportions, thanks in advance! :)
I'm continuing to push the likeness closer and closer to the reference. Thankfully, Lukas Kutschera was able to give me some amazing feedback that really helped push things forward.
This is my first (almost) finished sculpt. Currently struggling to connect the brow ridge with the cheekbone properly (marked with a blue arrow). It also looks like there's something wrong with the forehead. I had to achieve proper likeness with a very limited number of reference photos. My reference board: The brow ridge…
Hi there ! I would really like to improve my texturing skills at the moment, and I see a lot of these artists who worked on Wayfinders, with this really beautiful graphic style. I would like to be able to get closer to this result : https://www.artstation.com/artwork/Ev85PN But I wonder what workflow they used (PBR or…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
Hi all, I would like to purchase someone's personal perpetual license for Substance Designer (Pre-Adobe). Please let me know if you're interested. Thanks.