Concur with above, competently modelled & textured and composition is well executed. I would like to see more detail - although it's not an angle in your main renders if you're doing an interactive showcase you should model in things like the backplate sockets & cables and such like that. The 4 dials on the keyboard don't…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hi, I have a little problem. I would like to model this type of hand with SubD approach. however I have no idea how to start and how to aproach something like this. Any idea ?
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
I'm currently developing some portfolio pieces to try and get into the industry as an environment artist and I was wondering what the average day would be like working in that particular field. I know this is a really open ended question as many people probably spend their work day very differently from one another despite…
Hi Folks, A new update of my fan project Star Wars - Redemption is here, and this 2.7 brings new cool things to the demo. Improved lighting on Mevenn, this goes from a very simple thing (to the point I don't get why I didn't make it earlier). Simply put a spotlight dedicated only to light Mevenn in her blueprint. Without…
Hi! Sorry if that was asked a lot. I need a formula to convert 0-1 linear(which is used in material sliders like 3ds Max,...) like 0.7 into Photoshop sRgb(0-255), what is used in PS histogram. I need that for non color maps, like roughness. I don't know if the correct formula is x(linear)*255, or do I need to factor in…
Oh, I'm still on a very old version (4.9)It looks like the 'conform retopo mesh' option is available on the sculpting tools now too:https://www.youtube.com/watch?v=kbWlDtBGiGA
just an update to keep myself moving. I think i over-rendered the cloth with too many little wrinkles, going to move back towards bigger establishing folds so there is more definition and style. I think she needs a necklace, like a long cord with a pendant, and some asymmetrical socks like I sketched previously to break it…
the robot - video game asset. done mainly with zbrush + 3dsmax. marvelous designer used for the clothing assets. houdini was used for the "noise layer" (inside cables). substance painter was used for textures. final asset ended up in UE5. hope you like it! thanks! https://youtu.be/jLPQ7XJ6G7o https://youtu.be/cLv8eOLZrkY…