Hi, I have a little problem. I would like to model this type of hand with SubD approach. however I have no idea how to start and how to aproach something like this. Any idea ?
Hi! A first thing would be to create a blockout of the concept, recreating scale and proportions. While doing so, I would most likely break the model into its individual parts. That's also a step one could do at the very beginning, sort of dissecting the concept.
But that aside, best ask yourself: If you have trouble with how to best approach this, is the task/subject too complicated? Maybe you can pick something smaller/more simple first? Like just the pliers/clamp or a hand. What's your final goal? Learn subdiv modeling or creating a character? For real-time rendering or prerendered? If real-time, what other techniques could you apply to reduce the workload (like adding details during texturing)?
Hey man, the goal of this project is to create fully rigged and animation ready robot. I am not going for 1 to 1 design. Its more about that I am stuck on certain part (hands) and I cant move on. This is how my robot currently looking.
The most part of the work in 3D is not on the computer.. it's in your head.. So.. do a blockout.. (simple paper scrible will be platform independent ) what parts do you want to adopt.. what part do you might not understand how they would work (or even look in 3D).. maybe come up with alternatives.. for example: should the joints be "realistic" ? And if not.. then think about how the do not interfere/overlap too much.. because this would break the illusion. ( Emojiis seems to break every text recently.. IDK )
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But that aside, best ask yourself: If you have trouble with how to best approach this, is the task/subject too complicated? Maybe you can pick something smaller/more simple first? Like just the pliers/clamp or a hand.
What's your final goal? Learn subdiv modeling or creating a character? For real-time rendering or prerendered? If real-time, what other techniques could you apply to reduce the workload (like adding details during texturing)?
Good luck!
So.. do a blockout.. (simple paper scrible will be platform independent ) what parts do you want to adopt.. what part do you might not understand how they would work (or even look in 3D).. maybe come up with alternatives.. for example: should the joints be "realistic" ? And if not.. then think about how the do not interfere/overlap too much.. because this would break the illusion.
( Emojiis seems to break every text recently.. IDK )