This is sort of like a cross-over post with a question I asked here: https://forums.unrealengine.com/t/a-quick-way-to-rename-parameters-in-material-graph/1706116 But my broader question for polycount is, are there any tools or methods to improve QOL with the unreal material graph? Renaming a bunch of parameters,…
This is the final mesh as I don't have enough time to keep working on it for my deadline. Morvoren is my first ever full body sculpt/character so I am very happy with the final result (don't mind the blue eyebrows, they are place holders) I'd like to get feedback on her still though as I know there is still room to…
Hi there ! I hope everyone is doing well. I would love if some of you could give me some feedback on this scene. I have been working on it for a month and a half now. I feel like I m starting to tunnel vision and would love some of your feedback to bring this scene to a close. Any feedback is welcome, be it modeling,…
We are looking for a modeler to make realistic cartoon like animations of * High definition/detailed cartoon figures of provided individuals * No background design required just the characters * More similar to the first image than the second If you're interested, please reach out to kohomanagement@gmail.com with your…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
Here's a demo to get you started, it's a Max 2024 file. You just need a shader in Unity that supports per-texture scaling, so you can scale (tile) only the normal map and not the occlusion. I think the Standard Shader does allow this. With the viewport set to High Quality, you'll see the untiled occlusion and tiled bump. I…
fake, but okay, talk to a pilot and ask if its this version or the straight line version? another person like the aye.eye people. & if you search online people already did it for you, more than once.