We are looking for an exeprienced 3D Artist to help us with the creation of characaters, and animating them for our Unity project. We are working on a city builder / colony sim project, Viking theme inspired, and would need Viking like characters for it. We already have the world built, with many buildings and the whole…
Does anyone know how to automate texture importing and material creation ?, like is there a script for it, wish I knew some coding. For example the objects in the scene are named like: Jeep_Engine Jeep_Tires Auto material script creates for all objects (Mat-"object's name"): Mat-Jeep_Engine Mat-Jeep_Tires And substance…
Hi, It's been a while since I posted a new artwork. Did this recent personal project during my free time and finally calling it done. I have named it "Prince" as it gives vibes of Prince of Persia, which is a game I've always loved. This is inspired by the great work of HE XIAOSONG. Hope you like it. Thanks!
Hi guys, Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya? In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them. Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the…
Hi, would like some feedback on my latest piece, fan art of a design for an ork choppa from Warhammer 40k. I am also looking for feedback on my overall portfolio, especially the presentation of my work. Thanks! Link to Choppa: https://www.artstation.com/artwork/Za6m50Link to ArtStation Portfolio:…
Thanks for your answers! For now I got the question regarding working with spline tool in UE- what about complex roads(like on the image)? It has some junctions and pavement parts in it. Is it possible to make it with splines?
i want to know what are the most sought after types of models (Perferably Vehicles) on stores like sketchfab. Also if i were to make other things like trucks or tanks or planes would that be more perfered. What if you know about cars that you can't find 3d models of but then at the same time thats a risk too
Hi! What does the highpoly look like? I would ensure that it is shaded properly too. The facetted appearance (assuming you mean this aspect) can also be a result of a mesh with lowpoly silhouette is remeshed at a high density. In that case it has to be reworked. A more non-destructive way would be sub-div modeling.