Hi! How can I create awesome texture sheets for particles like smoke and fire to use in game engines like Unreal or Unity ? Can I use Maya Dynamics to render this ? Is there any developed workflow you guys use for stuff like this ?
started this thing like a year ago. never really liked any attempt to model a body so i threw the thing in zbrush and a few hours later i came up with this.. i like the new direction its going, hopfully more soon..
With Halloween just around the corner, I think it's a good time to share this project I've had on hold for a while. Hope you like it! New renders here: https://www.artstation.com/artwork/AlWQbzSTL files on my store:https://diegodm.gumroad.com
Hi guys! This is a character for an exam I did, and the first character I've ever made in Zbrush. It was really challenging, but considering it's my first attempt at anything like this, I am really happy! Any feedback is appreciated of course :) Check her out on my ArtStation: https://www.artstation.com/artwork/YBnrgb…
a couple days ago I was walking down the street and i noticed a molded concrete wall that was meant to look like stones, but the mold had been tiled a bunch of times like a texture and it was super noticeable. the whole thing felt really surreal. i've also had multiple times where i noticed people looking nearly identical…
I have big problem with cartoon style textures like World of Warcraft. I very like that style, but don't have any idea how this is painting. I'm new in 3d modeling/texturing and maybe this is stupid problem, but maybe anyone have information or idea how create textures in that style? Today i spend 4-5h for creating wood…