So my all time favourite show Supernatural wrapped up this week and i had an idea. With the staggering lack of models and Supernatural figures I wanted to do a piece of work to honour the show. My idea is very simple but incredibly complex at the same time. Basically Im aiming for 4 characters to be centred on a…
Hi guys! Beginner here. I was wondering if I could get some tips on sculpting likenesses. I attempt to sculpt busts from photo references but I have difficulty on getting them to look like the person I'm sculpting. It'd really help if you guys can point me in the right direction. Thanks! :)
Let me get this out first: I really don't like these social networking sites. I'm just a "if you know me, then you have my email/phone number... and that's enough" kind of person. Avoiding becoming a member was easy, friends would ask if I had an account, I'd laugh at them and say "Hell no!" with my head held up high and…
Hey everyone, I hope you're all doing great. This is my first post on polycount and here's a character art piece that I'm working on. It's based on a concept by MinTiger (Jang Minho). I'd like to get some feedback, and you don't have to hold back. I'm particularly looking for input on the proportions before I move on to…
Hi everybody, I wanted to post my last work and ask for critiques. It is my first likeness project and I used it to learn new software and new techniques too. I am aware it has many things that could be improved but wanted to ask for critique since maybe there are others things my eyes don't see. I won't be changing it…
You could perhaps use a Shell Material. This has two slots, one for Viewport and the other for Render. Help file says it's for baking, but you can use it however you like. https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-424F8886-D39C-433D-A7DE-8ACDBAC0869E
Greetings! I'm working on a prototype for a stealth game, and I would like some help figuring out the character movement for NPCs. While the default character movement setup is perfectly functional, it's pretty rudimentary for the level of flow I would like to see. I'm an animator, and I want the character movement to…
Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…
So I've been playing around with the suite that I bought during the black friday special, and it's pretty cool. Although... It feels like NDO should be able to allow me to create materials for DDO, but it doesn't. Actually, other than creating normal maps (for which it's very good), everything else it does is subpar or…
Hello polycount. I used to use Softimage and for rendering i'd setup passes. one for diff, one for Ambient occlusion. Then then rendering i could render the diff then click a button and softimage would change my scene to be all setup for Ambient Occlusion and I'd click render again. I can't seem to find anything like this…