I've been trying to fix the awkward lighting on my trees in my forest scene and it seems like setting them up to use back lighting like this would help a lot. Could anyone show me a quick material setup for something like this? I tried to set it up myself based on some information on UDN and by looking at the foliage in…
Hi all, for a university project I'd love to achieve a rendering style similar to the project overdrive trailer from lol in unreal engine 4: Right now I have no idea where to start with creating something like this. I would guess it's something like handpainted textures with realistic metalness/roughness and somehow a kind…
Hi, I'm trying to use abrush for a projection painting like that : http://www.polycount.com/forum/showthread.php?t=83543&highlight=projection+painting When I return to zb i get something like this And It should look like that. But when I press PICKUP NOW i get something like this : Tried to export to obj in many different…
Hey, i want to know how you export a complex object like a tank or a helicopter to an engine, what do you do with the small details like screw, you have to bake it first then combine to export? And how much would be a considerable good amount of tris for a mesh like that to be exported to a game engine? Im not thinking…
Hello, I would like to share my WIP of Hilary Swank likeness sculpt. I am trying to get the likeness from her younger days (most similar to one from the movie Million dollar baby) rather than the recent times. If anyone has CC to push this further please do, I have a tunnel vision right now I think. Here is my ref board:…