Hi, So what i heard about CD Projekt Red was only good things a lot of people say its one of the best AAA game studios ever (good work times, good payment, good life quality and a lot more) so my Question is are there any other studios which are so nice to their artist like CD Projekt Red ( Iv'e heard a lot of bad things…
I'm currently managing a restaurant and want my "in" into the video game industry. I was just curious as to what working freelance is like? Preferably environment artists. But feel free to share your stories, thoughts and advice regardless of job type.
Since 3 months I didn't touch my PC and I realy miss it - so kick me in my ass (if I will not finish this polycount gangster * GTA like) ---- At least the head is already done , I hiiiiip sooo
Now that I`ve started the 3rd study in this series of studies, I figured it was time to create a separated thread for it instead of using my sketchbook one. I`ll also be coming back to the older ones once I feel like I`ve learned enough to improve them. Feel free to criticize any of them tho. Here`s the link for the old…
Is there a live chat or collaboration area for the dota 2 community here on poly-count? I'm always looking for live feedback and was wondering if this exists? Like a Skype group or something.
So I've been playing around with the suite that I bought during the black friday special, and it's pretty cool. Although... It feels like NDO should be able to allow me to create materials for DDO, but it doesn't. Actually, other than creating normal maps (for which it's very good), everything else it does is subpar or…
Hello all, this is my first polycount post. I aspire to become a 3D Character Artist. I am currently doing likeness studies to improve my observational skill and interpret the forms. Please give me feedback on where I should improve. Thanks!
Ice cube likeness work in progress, I am sharing also Ryan Reynolds on a separated post so is less confusing. I am doing both at the same time to see if I got a better result and a more efficient balance. Feedback is always welcome.
Hello guys! This is a WIP of a likeness sculpt. The subject is Ryan Reynolds. I am currently working on the base shapes after breaking the symmetry. For now I'm focusing on nailing the correct proportions and positions of the features. The final aim is to make a very realistic portrait. Feedback is very welcome.