I am trying to rig up a kite (kite surfing) in 3dsmax and I am wondering if someone can share some tips on the best way to do this. Essentially the kite needs to be deformable from completely flat to wind-filled (rounded) while being connected down the line (left and right) to control bars, and then onto the characters…
Hey! I have a problem I hope you could help me with. Let say I have a CAT parent with a single rigged skeleton, but what if I want to copy that skeleton to multiple skeletons but keep it under the same CAT parent, is that possible? Zelly.
I have a simple turret model I want rigged inside unity so that I can automatically track targets. The aiming is designed around a turn table + second pivot for elevation angle. Is there an easy way to make this work? FBX doesn't export any information about constraints and I can't find constraints anywhere in the UI.
anyone got a decent global illumination rig they can send my way? I spend too long faffing with lighting and never get it right for a simple render to show player models standing on a white floor with a white sky... I'm using MAX 6 btw
Hey everyone! I decided to give out a character I was working on. It's made with Maya and Zbrush. I was hoping that I could make my work go to use to at least someone out there. At the same time I thought it would be a good learning experience for me in having other people try using my assets so if you find any flaws in…
Hello, I'm trying to rig a simple bow string using Mark Dygerts method of 2 weighted bones. I had to turn off normalize because it was 100% weighted (red) all in the center of the bow, I then weighted in vertices in twos going 1.0 0.9 etc But my result was this :> I'm not sure what I'm doing wrong, this is my first time…
Hi people, I'm been looking through quite a few methods of helping the mesh deform when it's rigged. There are a few good methods, but when you start narrowing it down to the unity engine, there isn't much choice and I'm a little stuck on what is the best method. So here's the scenario. I have a short fat worm like…
Hi all, Hopefully a quick one - but I don't have much rigging practice, so I can't quite get it atm. Click for animaiton So thats what I need basically. The 2 vertical boxes can't 'move' but only 'rotate' on their pivot points near the bottoms. And the connecting box needs to be 'attached' to the top ends of the vertical…
Want to art trade with someone. Looking for someone to rig this high-poly character (this is meant to be a sculpture in the end, not a game asset) and I'll let you stick it in your reel or portfolio. Looking forward to hearing from any interested parties!
Hey guys, I need some help rigging two ammo belts. One is fixed to an ammo box which is static and the other (ejector chute) connecting to a spent cartridge exhaust which swivels. I have created a spline connecting the gun and the exhaust, and used a Path Deform to add the ammo belt but it looks rather distorted. to make…