Listen to Marine, he knows his comics. Some goodies I've been reading lately, besides the ones Marine mentioned, thanks to zcultfm: Ares Astonishing X-men (written by that Firefly guy) Civil War Conan (Darkhorse) House of M Ultimate Extinction Uncanny X-men Wolverine X-Factor X-Men X-Men: Deadly Genesis Son of M Outsiders…
Hello. I get this weird black lines in the far of the render in UDK and also when I do render in maya, but it doesn't show in the maya viewport. I overlaped almost all the faces on top of each other using a mel script, can this be the problem? thanks in advance for any help.
Don't want to hijack your thread, just that also I found another tool for Maya that mimics Max's shell modifier, check this out and see what you think: http://hugobozzshih007.blogspot.com/2010/12/my-mel-tools-shell-modifier.html
This should work. Go into face selection mode of the object you want to bevel, then run the first 3 lines, then do your bevel and run the last two. MEL Script. SelectAll; string $faces[] = `ls -sl`; select -cl; select $faces; InvertSelection;
I've been a fan of Machinae Supremacy for a few years now- I love their rendition of the Bubble Bobble theme tune and I turn to You (dunno if that is the name of the track but Mel C did a version when she went all punk n stuff)
Hello guys in polycount. I heard that you guys can help me with this problem. Basically, I am trying to compile an animated smd file and this is the qc file. $modelname "props_volcano/sliding_metaldoor.mdl" $cdmaterials "models/props_volcano" $body sliding_metaldoor "sliding_metaldoor_ref.smd” $sequence idle…
After looking at the MEL for that script, my only hunch is that somehow you're selecting the transform node instead of the shape node somehow, but that's a shot in the dark. When in doubt with Maya, either delete or rename your prefs folder and restart. That will force Maya to re-create the default preferences.
Nah "Snap together" -tool got it's own area on the MM. Move A to B is a MEL-script:string $sel[] = `ls -sl`;string $sel1 = $sel[0];string $sel2 = $sel[1];parentConstraint $sel2 $sel1;string $constraint = $sel1+"_parentConstraint1";delete $constraint; (And it operates on meshes)
Heya, long time lurker, first time poster. I started this when the topic popped up the first time, but never got around posting it (I never posted anything). Now I take the come-back of this topic as a sign to finally post something. -Mel
mop your game art powers are too strong.. if you could write one that would be awesome.. i have an old copy of max laying around from the contract days, i was thinking of installing that.. but would much rather have access to mel for rigs and stuff.