Hi everyone ! I'm working on a concept art "Come On" made by the very talented Rock D . This project helped me to learn and improve a lot of technics like : hardsurfaces, retopo , baking with a lot of meshes, Substance Painter with stylized PBR , and most importantly : try to learning when I can change some details (…
Hey. Over the weekend i've started working on my next "portfolio piece". Hopefully this is a good pick, that will cover major parts of beeing a character artist: likeness, anatomy, clothes/folds and hardsurface (i'll try to model his weapon - never done that before). I would like to push this one as far as i can - just to…
So after my few character basemesh attempts I did some hardsurface modelling aggain. My aim was to rework my old sword design and make it visualy more interesting. I wanted to create a "clean" but used sword, yet not damaged at all (notches in the blade ect.). Besides of the Tribal on the hand guard (which isn't realy…
Hey all! I'm a first year student in the UK and I'm currently studying games art. I'm interested in hardsurface modelling, texturing, and sculpting so I can see myself getting into props/environment art. I have until next year to decide whether I go down the games or VFX pathway but I'm honestly having trouble choosing…
Glad you like it :) But you do actually get to a finished model,and that's the strongest point,there is always time to practice details :) :thumbup: Starting now to sketch things inside Zbrush,kind of going "cautious" since I always did hardsurface inside 3ds max,so this is different,but is also more fun. Since grooveshark…
Finally going to call this one finished. I could tweak and tweak since it's pretty big but I think this is a good stopping point. I'll be uploading bigger images on my site once I get back from vacation tomorrow, and possibly putting together a video of the space. I set out to put together a sci fi space using halo as my…
Hi everyone! Back again and it IS 2018 ^^ Slowly slowly.. but steadily. I reached Pre-alpha 0.2 which primarily consists of Engineering 2.0 There is so much new stuff I couldn't pack it all into one single news so I'll spread it over a few. If you wan't to check out the details you can head over to www.rollinsforge.com…
I've recently been looking into Warhammer and just saw this unit on the Games Workshop sight, This model is spot on! Good job, can't wait to see it fully textured! Also, you bake with only one smoothing group, all soft edges? How do you pull that off? Ive tried baking hardsurface objects like this with soft edges and have…
I don't agree with the notion that hero assets/hard surface work automatically means less creativity and more supervision. At Crytek, the hardsurface guys were almost always the ones that were also designing the assets. As for job chances, it depends. Good HS guys used to be rare, lots of people dislike hard surface…
i think the texel density looks even as is. can't assume you won't ever see the bottom. what if it were used in a scene tipped over? since this just seems to be general practice of hardsurface, I think the texel density works great because he's showing the entire model. i think the ao/shading around the screen could be…