Hi every one, Our company Beijing Novtilus produces high quality paintings for casual games. In the last few years, we created background art works for many HOPA/ Puzzle games,which are published on BigFish and Facebook. You can check out our website to see our games and art work samples: www.novtilus.com Contact:…
Hi every one, Our company Beijing Novtilus produces high quality paintings for casual games. In the last few years, we created background art works for many HOPA/ Puzzle games,which are published on BigFish and Facebook. You can check out our website to see our games and art work samples: www.novtilus.com Contact:…
Hi guys, A newbie here! I was wondering how should I create the details of a mesh. I am quite confused about the workflow relating to it. Say I have a low-poly cauldron modelled in Maya. Now I want to add some inscriptions on it. Should I export this mesh to Zbrush and sculpt the words on the high-poly there, or should I…
Hey PC, So I am working on a level for school of an old abandoned hospital and I have a long hallway that i want to line the sides with trash/debris... stuff like that, make it look old and dirty, as well as cover the connection between the floor and the walls. I am wondering what the best way to approach this is. Would is…
Hello All, I am trying to figure out how to UV an object I am working on and running into a few issues. I have a cylindrical object that is more complex than just a cylinder. Every time I try and create the UV's with any type of mapping they always come out distorted as seen in the image. I am not sure how to lay these out…
Hello! I am struggling to create something like this. http://www.rgbstock.com/photo/2dP46jG/Painted+Wall I made some brushes and input them into tile sampler and it looks nice but I do not know how to make those brush patterns terminate themselves when they run into each other (to achieve the paint-over-paint effect)not to…
http://www.terraincomposer.com TerrainComposer is an Unity3d Extension Tool to create realistic AAA quility terrains in a minimum amount of time. Go to my website to see videos, screenshots, features, etc.
Hello, was wondering if anyone has experience or has the knowledge on if it's generally ok to create work based off of an already existing IP. Say for instance I wanted to do a remaster of a level from a really old game and use that in my portfolio. Would that be accepted so long as I'm not selling it or distributing it,…
A lot of people uses Knald to generate Transmission maps for their models, but maybe they don't know that is possible to do the same in Maya and V-Ray. Here's my tutorial to show how to. :) [ame=" https://www.youtube.com/watch?v=fUqv6ig2I0w"]Tutorial: How to create a Transmission map with Maya and V-Ray - YouTube[/ame]
Hey, guysI'm trying to create a new schedule for February and beyond, I'm still a beginner, I'll start to focus on 3D but I also would like to study 2D as well, in my opinion, having a good grasp of the good and old 2D fundamentals would help a lot. But I'm having some trouble finding a good spot of balance between the…