Home Adobe Substance

How should I create the details of a mesh?

wcl1993
null
Offline / Send Message
wcl1993 null
Hi guys,

A newbie here! I was wondering how should I create the details of a mesh. I am quite confused about the workflow relating to it.

Say I have a low-poly cauldron modelled in Maya. Now I want to add some inscriptions on it. Should I export this mesh to Zbrush and sculpt the words on the high-poly there, or should I paint them directly on the mesh here in Painter? 

In general, which way should I use to add details? Will the maps give me the same result as detail refining on the high-poly in ZB?

Thanks,

wcl1993

Replies

  • poopipe
    Options
    Offline / Send Message
    poopipe grand marshal polycounter


    There's no set rule for this but basically if you're not adding any supporting geometry for the detail to the low res mesh then there's effectively no difference between baking it and adding it in painter

    For text or anything intricate you're almost certainly better off adding it with textures because it'll be a ballache to make changes if it's in the sculpt
Sign In or Register to comment.