Thanks Ravenslayer! Yeah, the Lucas Films Star Wars thing came out about a month after we finished the work on this film. Obviously I was blown away by the level of realism they achieved. 1313's engine is based on unreal 3, but still the quality there is staggering. I bet it's some monster PC with 200 tesla cards, and the…
I've created a head rig and animations using morph targets. In between frames, the values of each morpher targets are sometimes exceeding 0 and 100 (so either going -678 for example having been set to 0 in a frame before, or going to 3229 having been set to 100 a few frames before). This hasn't caused to many issues in Max…
> Here's my take on this year's QuakeCon, in the form of pictures, movies, and my written report. http://iwow.cottages.polycount.com/Games/Quake2/QuakeCon_Page(fs).html
Francisco Cruz III here w/ a long awaited reel. With a recent layoff, I've spent the past week rendering like a mad man to get this reel done. All modelled in Maya, rendered with Mental Ray & Hardware render. Post & Composited in After Effects, Some editing & slapped an audio track in Premiere. Enjoy! [ame]…
Well its getting some what close to GDC 05 so i figure we might as well start the old list up again. This time if you have a recent picture post it too, so we can see the ugly mugs of those who you will be going. Oh, R13 think you could sticky this untill after GDC?
Solved! Thanks! Aesir This is what happens when i extrude an object in 3DS Max. As you can see the section i extend looks very bad but it has the same number of sides. This also shows up when i render. Is there a way to fix this? Thanks
I builded a couple of these coolers/fans in my new rig (120mm): http://www.tacens.com/ventusiceii.php The give more air pressure, more perfomance with less noise. I'm very happy with them. Now what makes noise is the fucking videocard, with electric noise, and the fan with some exigent games. Talking about Ram, with Vista…
Hi, here is an example to toy with: rollout rolMain "Test"( subRollout scriptBin width:100 height:200 pos:[-1,-1]-------------------------------------------------------------------------------- rollout rolSub_1 "rol_1" ( label lb_01 "rolSub_1" on rolSub_1 rolledUp bState do ( if (bState == true) then ( rolMain.height +=…
I just finished the normal map and I am learning PBR to use for my model. C&C welcome, I will be posting regular updates. To do list: -Make wood pattern for handle -Make diffuse for PBR -Make roughness for PBR -Make metalness for PBR
Hi everyone. For this coming year at school, I've decided to work on a complete environment and characters (and hopefully make it some sort of super-simple mod?) using the UDK as a base. I will probably get help from some programmers later on so they can help me setting up the mod itself (seeing how characters won't move…