I've created a head rig and animations using morph targets. In between frames, the values of each morpher targets are sometimes exceeding 0 and 100 (so either going -678 for example having been set to 0 in a frame before, or going to 3229 having been set to 100 a few frames before). This hasn't caused to many issues in Max as their is no effect when the targets go beyond 0 or 100. However I believe these high/low values are causing issues when I import the animation into Unreal engine.
Has any one else encountered this issue before? Is there a quick fix for it?
Thanks!
Replies
But if you are just looking for a way to cap the values of your curves that's easy with a limit controller.
Thank you so much for your help, once again! You helped me before on another post. I am in your debt!