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3ds Max- Morpher target values exceeding 0 and 100?

iiAdaaamV1
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I've created a head rig and animations using morph targets. In between frames, the values of each morpher targets are sometimes exceeding 0 and 100 (so either going -678 for example having been set to 0 in a frame before, or going to 3229 having been set to 100 a few frames before). This hasn't caused to many issues in Max as their is no effect when the targets go beyond 0 or 100. However I believe these high/low values are causing issues when I import the animation into Unreal engine.

Has any one else encountered this issue before? Is there a quick fix for it?

Thanks!

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