My third XBLA project I've had the pleasure to work on just came out today and I hope some of you people who play the arcade games check it out. Prior to it I was able to work on Marble Blast Ultra (wewt) and Screwjumper!(eek :( ). We had a wicked crazy development cycle for this project, with everything you could possibly…
Edit : Finally took the time to finish this project and here is the result (more on my artstation https://www.artstation.com/artwork/g3J1x ) : First time here on polycount and I wanted to share with you the project I'm currently working on. So this is a character based on several concept (I want it to be game ready) : This…
A new update to Normal Tools includes some new selection functions, per element alignment tools and macros for the Border and Element selection functions. See the updated docs with detailed info as well as new graphics to help explain some of the functions. Version 1.4 * Added five new functions for aligning normals based…
Stylized/painterly props time! So far for these, my pipeline has been to sculpt, then use the AO bake as a reference for the color texture and create two final materials, one diffuse-only and one with the whole normal-spec-gloss-etc. mix. Most of my inspiration so far has been leaning towards Carbine and Blizzard's work,…
Hello guys, I have many questions and I need guidance with Quixel because I can't figure out a good workflow. 1) Whats the optimal way of grouping/attaching elements for Quixel(3DS MAX)? * I made a simple candle stick which is made off two elements; the candle stick and a glass cover. I attached them together using…
@MrNinjutsu. There is a button in the top left of the Blender uvlayouut that lets you sync the elements. The one on the left allows you to edit elements independently, but the model has to be selected. In the top left corner of the interface there is a button for syncing selected elements. The mesh doesn't have to be…