Hello! I'm trying to adjust distance between groups / elements. Is there any possible way though...? For single objects, there's a script called Scale Move Tool by Joel Hewitt I have no idea how to achieve this for groups or elements. I can't use scale because it ruins the meshes' scale obviously. For the stairs, it's one…
Hi, my name is Chris and I am currently looking for 3D Artists for "Elements Of Ice And Fire". You can find more info about the game here: http://www.indiedb.com/games/elements-of-ice-and-fire http://www.elements-of-ice-and-fire.com/ And watch our trailer at Youtube:…
Hey guys, Happy New Year! I have some free time over the holidays so I've been working on stuff for my portfolio. I freaking love The Fifth Element, so I've decided to model Bruce Willis' character "Korben". I've modelled him nude and with 3 iterations of clothing. Nude for an extra anatomy sculpt and the clothing…
Hey polycount, I realize I should have done this sooner, but I made a video game called Homeland Elements of Chaos as my Senior Capstone for the Fall 2011 semester. I lead a team of myself and six other students. My roles on the project were Lead Designer, Lead Character Modeler, Rigger, Animator and Lead Programmer. Most…
Anyone know of a script for max that exposes all elements in a selected mesh in a toggle-able way like xpose works with subtools in Zbrush 4 Use: I have a bunch of elements in one mesh. I wanna pull it apart in as few clicks as possible for uv's, or normal mapping, or really whatever. Ideally it would be a modifier that I…
Does anybody know some way to improve anti-aliasing on UMG elements? Image below I am making use of "sheer" but it makes border edges noticeably aliased. I don't think the projects AA settings come into effect here. For the project I am using temporal AA algorithm 5. I like the sheer effect and would love to keep it, but…
I found several Max scripts that seperate all elements to objects but none of those keep the mesh normals. The only workflow that keeps the normals seems to be this: -Clone the whole object -Edit mesh, delete everything but one of the elements -Repeat This is for Destructible chunks that I need to import in UE4 seperated…
Im making a building that's going to be using multiple materials, concrete for the ground, metal for the door handles, wood for the walls etc. What is the best and most optimized approach to do this? Do I use one material that contains multiple material functions? Assign material elements slots to the mesh? Or a mix of…
Noob questions. I watched that old Racer445 video on baking normal maps in Max. In it, he explodes (separates) various elements of his model before baking a normal map. I learned soon after that there's a much easier way to accomplish the same thing w/out exploding, by assigning matching material IDs to elements in your…
Figured with some of the really awesome games I've played lately, it'd be neat to start listing game design elements that make a game that much more interesting and fun to play. I'll start~ Body part targeting systems - allowing the player to manually select what areas of an enemy to target works in a great pen and paper…