Does anybody know some way to improve anti-aliasing on UMG elements?
Image below I am making use of "sheer" but it makes border edges noticeably aliased. I don't think the projects AA settings come into effect here. For the project I am using temporal AA algorithm 5.
I like the sheer effect and would love to keep it, but it does seem sloppy to not have crisp edges on the UI.
Thanks for any suggestions.
Replies
Nevermind. I found out why:
UMG widget appearing aliased when shear transformed. - Programming & Scripting / UI - Unreal Engine Forums
Post process doesn't effect widgets unless you had them in 3d space. So either must do that or make a special material.
Update: a few possible solutions, but all of them are pretty time intensive.