Howdy fellow polycounters! I've been lurking around for a while and wanted to finally post some personal stuff. This is a tribute to all the cheesy 80's action films ( Big Trouble in Little China, Roadhouse) and beat'em up games of the era ( Final Fight, Double Dragon). I'm probably not jumping back onto this guy but…
Hey everyone! I thought about doing Battle Boss or Arcade skins, they really inspire me and I found them astonishing. So after searching for champions that may fit this Skins style, I selected Lulu. Then I started to search for Arcade references from 70's games like Pong, Breakout and Space Invaders to the some "more…
Final wire for Jack: I'm going to try and put him in UT2, but at the moment I'm trying to figure out the best way to lay down my UVs. In this awesome video (I really like the music ), the guys broke up the wires to fit nicely, then they somehow patched it back together seamlessly for painting. How did they do this?…
I did this a while ago and haven't done much in the way of game art since. Games are what i'd rather be doing but have been finding too many things to do with 3D printing. There are several things i'd do differently like separating the broken parts at the top of the tree trunk arms. But other pointers to take it to the…
Hi! Figured I might as well start a WIP thread instead of a lot of single threads that will only last a little while. While I'm looking for a new job I'm pretty much just going to try to improve my stuff so this is the place for it. Started with this marine and I'm now working on a female that would be a semi-important…
still trying to improve my texturing so i made a Boombox, pretty simple : ) when complete, will have diffuse/normal/spec/alpha/emissive - and it currently weighs in at 399 tris some quick renders, doesn't have a proper spec map yet.. and the texture is what im currently focused on finishing soon (some of the colours are…
not sure what it was originally called, but "cubed modeling" is how i seem to remember it. The idea is to create a model with 128 polys, and use a 128x128 texture map to skin it. Or replace 128 with 64, or 256......you get the idea. I was kinda miffed that the old boards went down before i got to make one for the old…
Hey everyone. I've been studying creature anatomy a lot lately, and I thought I'd share one of the creatures I've been working on. After studying ungulate anatomy I figure I'd try combining two different types together to really see if I'd nailed home some of the knowledge I'd gained. So I chose an elephant and a moose.…
Hello everyone ! it's been a while since I didn't post anything here. So since I have some free time now, I'm working on a small environment. My goal is to get close to a realistic style and improve my skill as much as I can on Speedtree and UE4. So for now it will be a simple forest then when this one will be done, I'll…
I don't know if I can post finished characters here, but here is it I have finally finished this piece which i have been working on for more than 6 months in my free time, I can call this one finished and move on to the next character for now even though its not done yet.I made it so i can learn proper skin detailing and…