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cubed modeling -- Resurrected thread

polycounter lvl 18
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man_o_mule polycounter lvl 18
not sure what it was originally called, but "cubed modeling" is how i seem to remember it.

The idea is to create a model with 128 polys, and use a 128x128 texture map to skin it. Or replace 128 with 64, or 256......you get the idea. I was kinda miffed that the old boards went down before i got to make one for the old thread (i think mop started the old thread). Anyways, here's my first contribution.

128 poly vampire
128vamp.jpg

128 texture map
128vampFlat.jpg

C&C are welcome, and feel free to post your creations in this thread too. wink.gif

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