Thank you for the feedback guys! I'd rather not compare my game model with other game models. I'd rather compare it with real-world weapons. Plus, I don't like the modern warfare weapons, as I think it looks like they've been hit by a small meteor shower. ^^ However, I think it's a great idea to put some more color onto…
What Are You Working On? ACeye Adel0n model AgelosAp algoru model allenjay_roldan Amsterdam Hilton Hotel arun nagar atomander beefaroni Ben716 model BentoRibeiro Bunifazzuy charlyxxx chemotoledo Curlscurly Daven Davision3D displacedinvader Dmellott guillen hectorsdors heimdall HntrLuc illusion Jakob Gavelli javi jmiles…
DEADLOCK The Premise * Two teams of humans are pitted against one another and endless waves of zombies * The team with the last surviving member wins Highlights * Resources are limited and quasi-randomly scattered * Maps are quasi-randomly re-pathed each round * Mortality is foregrounded by a fresh injury/death system * A…
Hello polycounters. I posted this tread Portfolio Feedback 2 years ago, in Nov 2016. Right after that I found my first gamedev job in this company: Eagle Dynamics. They make hardcore flying simulator "DCS". This is how latest jet model looks like: DCS: F-14 . As you can see this jet model looks really really good. But it…
Hey this is a character I've been working on the last few weeks. I was inspired by the art of Deus Ex - HR and wanted to create a private security specialist who could fit in this universe. So far I've created a low poly character with a handgun (>6000 tris), and mapped out his UVs in 3ds max. I've exported the character…
Still working on detailing the best 10 thumbnails, but in the meantime, I'll show a little bit of planning! Beyond the specifications of the contest, there are two constraints that I've decided upon when creating a design for Baron Pit: * The shape of Baron pit should stay relatively the same. Any change in the outline of…
So my feelings on MGS: - i love that they removed all forms of realtime radar, having to switch to the map makes it way more tactical. - i love that the codec is a single button now instead of its own separate menu system. seriously awesome. - i love the way snake moves, it feels very polished and very responsive. - i love…
So here are some of the projects I have going already with programming stuff only and the projects that I want to make so that I can show them on a portfolio: - A Uniball-like sport game: https://www.youtube.com/watch?v=jey2Tw--Oy8 - A multiplayer co-operative tactical shooter based on SWAT 4, Raven Shield, and Takedown…
Hey, thanks for the feedback! Jessica: yea the eyebrows were coming at a later date, i always stick them on after i get the forehead looking right for some reason, just find it easier, even if they are on a different layer! agreed with the dip, i took out an edgeloop from there aswell as it wasnt needed. DemonPrincess: I…
@lukepham101 First of all I want to say I really like your Tactical Operations Centre piece It looks fantastic. Also I see we did the same course :P only 2 years difference though. I've Removed a few Images from both the AK47 & Rifle Pages. As for creating Hand Painted Environments I've tried it before in the past but Its…