DEADLOCK
The Premise- Two teams of humans are pitted against one another and endless waves of zombies
- The team with the last surviving member wins
Highlights- Resources are limited and quasi-randomly scattered
- Maps are quasi-randomly re-pathed each round
- Mortality is foregrounded by a fresh injury/death system
- A few weapons and tactics you've probably never used in an FPS
Who We are Looking For
Specifically, we're looking for people who are trying to further their career in the game industry by developing a professional quality mod. Mods are increasingly recognized as valuable experience by the powers that be. Maybe you're in QA and you want to break into animation. Maybe you got the axe when your studio tanked and you need to stay sharp. Maybe you're a student with mad skills and want an edge on the competition. Whatever the case, we're looking for people who can do professional work and are motivated to be on a team that takes this project seriously.
We're currently looking for item/weapon
modelers/skinners/animators!
For more info, check out the site:
http://www.deadlockmod.com/
I'm available for any questions!