Heys, so i saw a video on how to set a symmetric overlapped UVs in 3D coat https://www.youtube.com/watch?v=1Z5h8T0c7BU so my question is how can we overlap same UVs if we're importing a model into UV room instead of retopo? and how to overlap specific parts not the whole model? thank you =3
Hey you guys! I had to jump into this. I'm going to try and finish this comp even though work has most of my time atm. Current idea: A Mason Knight set (The weak shall serve the strong!) -Helmet: Heavy armor with dragon and fire details -Weapon: Bearded Axe with dragon and fire engraving Cheap sketch-
Hi everyone. I'm starting a set (helm and holy water sprinkler) entitled Royal Guard. Here is a base mesh concept for the holy water sprinkler. http://imgur.com/KB8ly6q
Aye, this is true. I can see where you're coming from with the thread title as it is. But as someone just now getting into maya, the portfolio shouldn't really be on bloodyghost's mind right now. You're right in the long run though, it's a great habit to start putting everything into a portfolio even before you're ready to…
Time to throw my hat into the ring! Basic idea for the set is it was made by some one who valued intimidation over effectiveness, going so far as to crudely modify a sword(or use an old and worn one) to make it more of a brutal saw or axe. Here's my ref sheet and a few concepts to start out! Going to start the modeling…
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
Is there a way to set the default width of a strip drawn with QuadDraw tool? (Quad Draw tool, ctrl+shitf+drag RMB) The size appears to depend completely on screen space. I'd like to be able to specify a width in units.
Hey guys! Our company is doing a little contest! Concept an armor set and one winner will have their armor featured in Torchlight 2. HOORAY! :) Here are the details: http://forums.runicgames.com/viewtopic.php?f=2&t=21045
Hey guys, I really appreciate the feedback! The narrative for this character isn't to be the Main playable one. I wanted her to be a NPC that helps a playable character on their journeys, possibly a healer type what with the cauldron, similar to Garth/Hammer/Reaver. Regarding sizes, I wanted her to follow standard…