Little model I've made in my spare time. Based on an awesome concept by Kris Thaler . Made a few changes because I wasn't comfortable with it being an energy rifle like the concept so I've changed it to a high caliber Semi-automatic Rifle Modeling done in 3ds Max, texture/baking in Painter and render in Toolbag 9.8k tris…
Started working on a new project to learn UE4 and to practice PBR within engine. Very early days but hopefully this thread will spur me on to work when i can. Currently using RGBA material for Metallic, Roughness, Mask and Ambient Occlusion. Not currently using mask so may reduce this down. Aiming on creating a playable…
Hi,Polycounters~ This is my recent project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo Thanks MATTHEW answering me some technical questions.I really appreciate it. Here is…
Hi,Polycounters~ This is my recent project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo Thanks MATTHEW answering me some technical questions.I really appreciate it. Here is…
Hi guys, I'm working on an realtime character for study and practice. I want to share my progress so far and, if you want, receive critiques and tips for improvement. link to HD version: https://ibb.co/6gD79K9 and this is the face so far, based on Phoebe Tonkin. link to HD version: https://ibb.co/TrPZWds This is the…
Hey everyone, Here's some viewport screenies of some 3D doodling I did today. It's really late here now, so I won't try and do a big fancy explanation, I just wanted to put *something* up after pushing it so much today. It the moment it's just the base architecture, I'm going to add lots of clutter and greebles. (the green…
I made this for an art test recently. It was all done in a week. I didn't get the job but with one closed door another one opens. So I want to keep working on it now and get some feed back as to what can improve and look better. It was supposed to be built for an mmo type online game so the texture res had to be small and…
Hello, I could use some practice and portfolio stuff so I decided to come up with something quick tonight. I'm going to aim for a simple hand-painted style for now while keeping things as low-poly as I can. I plan to add a space ship in the centre of off to the side a bit, with some misc. objects in the scene, and perhaps…
Hey guys I've recently brought my latest environment to somewhere I feel comfortable calling finished and I'd like to share it with you all. This scene started with the intention of interpreting two pieces of concept art (Image1, Image2) done by Josh Kao for Halo 4. My Goal was to keep the major beats of the concepts…
Hey Everyone, I've always been amazed by the work on this site. I've finally decided to post a wip in hopes to get some tips and feedbacks. I am still finishing up the low poly model. There are still a few holes that needs to be patched and n-gons that needs to be split into quads before I start the hi-poly modeling.…