Hi. I cant find any information on how to lower the amount of ambient light in the lighting preset. Im using the night preset and i think the shadow area are to bright. Thanks :)
So, we've got this strange problem on our normal maps... if you stand one way in the light, the normal map works perfectly (individually they work, at least). Turn 180 degrees, and the lighting is backwards (see below). Obviously its not as simple an issue as flipping the red/green channels, as that simply reverses the…
I am confused. Aside from dealing with this problem, I'm trying to come to grips with GI in Unity and to identify the suitable lighting / lightmapping settings for a metroidvania played from this camera angle... The game mostly takes place indoors and outdoors, with a timeline from 3pm to 8am. Ideally, it would be possible…
I'm using a rigged character from Autodesk's Character Generator as an actor in Unreal Matinee. I converted it to a SkeletalMeshCinematicActor so its animations can be triggered by an event in-game. The problem is, when I build the lighting, there are these patchy blotches of light and shadow across the model. Does anyone…
I'd also suggest looking up stuff by Thomas Didier principal lighting artist at Respawn. I mean realistic HS content I've an interest following specifically over the last couple of years, especially for those starting out imho seem to invest more effort and time in modeling / material - texture quality...etc however from…
I'm having some problems with the lighting in Max 2010. The problem being that everything appears to be way too bright. With no lighting within the scene and all the settings at their default stasis, this is what I'm getting from a standard render; The render looks the same with a skylight within the scene too. The funny…
Hey guys! Can anyone suggest me a good tutorial for vray about character lighting or character presentation? I mainly want to learn how to create a good lighting scene and a proper workflow to composite the different render pass in photoshop Also i would prefer a tutorial that is rendering a textured piece instead of a…
Hello everyone, I'm deciding to try my hands on some character Lighting and techniques and I need a little help from you as I don't know much about the character art pipeline. I am planning to use this knowledge for lighting the characters in Virtual movie, I'm part of. The movie is being made completely inside the Unreal…
its on KS http://www.kickstarter.com/projects/finnmorgan/sprite-lamp-dynamic-lighting-for-2d-art interesting, do you think this will be useful for 2d games in the future? I see Rayman has pretty similar thing too. but to get best result probably the artist need to draw 4 lighting condition map for each sprite
Hey guys! Can anyone suggest me a good tutorial for vray about character lighting or character presentation? I mainly want to learn how to create a good lighting scene and a proper workflow to composite the different render pass in photoshop Also i would prefer a tutorial that is rendering a textured piece instead of a…