I am trying to build a blend shader that blends together 4 different tileable materials through a RGB texture or vertex color. Here it is working: Right now its all hard coded into the shader and it works fine, but I want to organize it so I can use Material Instances. Here is my issue, I want to be able use prepacked…
Hello, I would like to share with you my latest project. I recreated the monastery from one of my all-time favorite games, Gothic 2, as a personal project focused on improving my trim sheet workflow. For this scene, I set myself the challenge of using a single 4K trim sheet for all major meshes — including the buildings,…
Fall of Saigon is a Vietnam War modification for the Half-Life 2: source engine. The modification will be based in the realism of the Vietnam War, trying to portray things, events, and places as they actually were. The gameplay will also reflect as much of the realistic feeling as the development team is able to portray.…
Thing is you're going to be able to have a very large number of these things on screen at once. It's an overhead strategy game. You'll potentially be able to have a ton of your own custom ships/vechiles on screen at any given time. So say I stack a bunch of small modular pieces all into one 2048x2048 texture sheet. And a…
I have trackball rotation off. I've tried the defaults you suggested, but they have the same problems. If I stay on ALT+LMB the entire time and occasionally hit control to zoom, all the while dragging the mouse/pen around, the mouse will snap around eratically :( Do you guys let go of LMB or ALT every time you switch…
Well, that's precisely why I was mentionning earlier that some of the confusion in this thread might be coming from where you are in your learning of polygon modeling in general. This (and the weird question about the ears) 100% confirms it. And again none of this relates to "old" or "new" models (beyond the fact that…
I don't have a lot of experience here, or exposure but the bit of exposure I do have with the toolset I'm referring to, I'm wondering if it's like this at other studios. I used to work with a place that had a piece of software they built themselves, you would open it and it would have all of your tasks in it, you would do…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…