Hi there! I'm trying to finish my second Zbrush model and I finally have to deal with textures, UV's and normal maps. The problem is I never had to deal with those before and now the frustration is on. I have to decimate my model down to under 1mil polys total, to be able to upload to Sketchfab and get the staff pick (they…
So I finally had time to properly re-examine my steps and find a way to reproduce it I've been able to do this three times more to three other test projects. At least one project was started at my home computer. The rest were started and only worked on at a work computer. It seems to have something to do with saving the…
Zbrush 4R7 added a Zmodeler brush which sort of work like other application's polygon modeling tool. Paul Gaboury is the master of this tool. He has a workshop Zbrush4R7 Everything you need to know with a side of mech. Here's 1 of his student's work.…
Hello , I am proficent in 3dsmax but I am a newbie in zbrush , so I was exporting a rock from 3dsmax , where I uvmapped all sides and I expected to have the same uvmapping in zbrush , after exporting the texture mapping in the obj but unfortunately I see that the uvmapping in zbrush is totally different and its a unique…
Hey all! I'm going to be making my first attempt with Zbrush. Ive been meaning to teach it to myself for a while now. Ive modeled a head off of a face that has a lot of character to it that I will be putting on using Zbrush and trying to finish up. I wanted to post the model itself before I put it in Zbrush so that…
Hello, I have been sculpting some stuff today and after I've done some texturing all my subtools have become unsculptable. They are not masked, I still can subdivide them and modify geometry through "Deformation" pallete, etc. However all brushes act as if object isnt there. So if I try to sculpt, object starts to rotate…
model your shape in 3ds max , try to have an even polygon distribution import it into zbrush and use the orb cracks brush available here http://vimeo.com/26399689 to make the indent cuts rough up the surface with either the clay or claytubes on a low opacity What makes metal believable is usually good textures and a good…
Everyone with experience will tell you zbrush is the standard for sculpting, there are no 'buts or maybes'. That's not to say we don't use both. A lot of people use both. Mudbox is great for texturing but zbrush just overwhelms it in terms of sculpting. Plus pixologic gives you constant updates for free, unlike most apps…
Hello, I am going through this tutorial at Pluralsight and trying to export my highpoly mesh Zbrush4R7 into 3ds Max 2017. I am following instructions in tutorial but the end result isn't what I expected. Could someone help me with this problem as I am just getting to know Zbrush and this is my first time I'm trying to…
Like Eric said, it could have been the exporter from Max or the transfer from ZBrush >>> Max >>> Deep UV that caused the vertex reorder. Another thing that could cause the changes in vert ID is when you export from ZBrush into Max, the .obj is an Editable Mesh. Converting to an Editable Poly changes the vertex number, so…