Gonna be creating a fully playable Orc character for UT3 (new skin over the default male rig). I have some (badly drawn) concept art that I will be posting soon. Stay tuned. :D
Asset looks like: https://www.turbosquid.com/3d-models/rigged-zombie-hands-model-1169002 We'll provide a unity package for the model that will be attached to a wall. Need creepy animations. Please make sure the root of the arm doesn't move (the nub that would attach to the wall, the shoulder). But try to bend at the elbow…
Does anyone have the specs for the WII? I seem to remember it having a gig of ram and a rather decent video card... While it isnt as fast as ps3/360 im fairly sure its a pretty powerful system.
I am no expert on websites or anything, but the one thing that I was told repeatedly when making mine was to add wireframe pictures and not to rely on sketchfab. (I had sketchfab wig out once on an interview so this is a big thing, I think) Otherwise your stuff is awesome and I love your logo on the top! :D
Hi eveyone, Would love some feedback on my current WIP models. I've been modeling on and off for about 8 years and I wouldnt even consider myself a novice to be honest. Trying to have a real serious continuous crack at it (as In move onto something else after this). Im currently making an outfit for Fallout 4, The outfit…
Hmm, I thought there was a thread on this, but searching found nothing. Anyway, who anyone else went to see it? I thought it was another win for Pixar. Visually amazing, and great story. My family loved it too. Make sure to stay after the credits The 'feast' short was cool too.
When the sun has set on a small village close to the borders of Ionia, a reluctant vanguard attack. A group of poorly trained child soldier with no chance of winning, yet, one musters up the courage to fight: Shieda Kayn. Word Count: 971
Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…
Just sharing an assignment I made for a mechanical bipedal asset; The piece was modelled primarily in 3ds max with the occasional departure to zBrush for select elements. Textures were baked and painted in Substance painter across two 2048x2048 Texture Sets. Rigging and Posing in 3dsmax and finally Marmoset for these…
Hey there, just decided to share this big boy I am working on. Still some ways to go, but it's getting there! All done in zbrush, trying to figure out the hard surface sculpting and modelling there. Will be changing some things around, especially the legs. Head is just a blockout too at this point.