hey guys im currently sculpting Levi from attack on titan however i want to create him as realistic similar to final fantasy style rather than looking like an anime character this is what i have so far as a base however i think it is a little to muscular many needs toning down a little anyway feed back would be great.
Hi guys, take a look at my latest high poly character 'The Lord of Darkness' from the movie 'Legend 1985' and tell me what you think. Sculpted, textured and rendered in ZB + MD for garments + some PS post work. Cheers!
Question regarding the sculpting of people. I generally create 1 solid mesh for the body of characters but Im starting to get annoyed with Zremesher to get good topology and avoid annoying stretching in places. Do people usually re-topologize after a few basic block outs?
hey all, ive been overlooking PhilipK's tutorial on sculpting wood. http://philipk.net/tutorials/materials/woodrough/woodrough.html and generally im having a hard time grasping how the grain is achieved through projection master. whenever i go to draw the wood cracks, projection master makes rough looking squares from the…
im talking about the kind they use for pretty much everything in the army. http://upload.wikimedia.org/wikipedia/commons/a/a9/Military_gear_strap_001.jpg i saw someone sculpted some straps like that for a thigh weapon holster thing (i think it might have been something tomb raider related) and it looked pretty awesome.. I…
Sup guys. I've been watching Avatar recently, and I decided to sculpt up a couple of the characters. So far I've got Aang and Iroh. I'm not sure how far I want to take these. They're really just daily exercises but I wanted to do some fun characters. Avatar Aang The Dragon of the West Thanks for looking! More to come!
Hi everyone, i decided to give sculpting a shot, so here it is, my first attempt at a head. Not finished in any way, and something seems off about it idk what lol. If you guys can point to some tips to improve myself, i would appreciate it a lot :awesome: P.S.: Don't know where to go from here xD
When sculpting *realistic* clothes from scratch (not using Marvelous Designer), is it more efficient to create the seams first and then the folds/wrinkles, or should it be the other way around?
ZBrushCentral's Speve-O dropped a huge artbomb on their forum today. Check it out, after the jump. Steve Shmuely graces ZBC's forum with a ton of sculpts he created for Ubisoft's Prince of Persia: The Forgotten Sands. And to top this all of he dropped a few gems of great art unrelated to the title. Here's a few tasty…